ALDAM SHAKA PRADIPTA, Muhammad; BLANTARA SUSETYO, Marwal; BUDIYANTI, Nurti; FATIHATUL MUBAROKAH, Syifa; ABDULLAH HELMY, Helmy. The Effectiveness of Integrating Gamification and Project-Based Learning to Enhance Student Engagement and Value Internalization in High School Islamic Education. Atthulab: Islamic Religion Teaching and Learning Journal, [S. l.], v. 11, n. 1, p. 21–35, 2026. DOI: 10.15575/atthulab.v11i2.53875. Disponível em: https://journal.uinsgd.ac.id/index.php/atthulab/article/view/53875. Acesso em: 26 jun. 2026.