Online Gaming Addiction as a Psychosocial Disorder in Children: Impact, Factors, and Management Strategies in Sidorame Timur Village, Medan, North Sumatra
DOI:
https://doi.org/10.15575/jt.v8i2.47129Keywords:
Online Game Addiction, Psychological Impact, Digital Parenting, Child BehaviorAbstract
Rapid advances in digital technology have led to a significant increase in the intensity of online gaming among children, particularly at the elementary school level. This study aims to examine the psychological impact of online gaming addiction on children in Sidorame Timur Village, Medan Perjuangan District, North Sumatra Province, identify the contributing factors, and explore the response patterns exhibited by parents. This study employs a qualitative approach with a case study design, involving in-depth interviews and direct observations of eight children aged 11–12 years who exhibit symptoms of online game addiction, along with their parents. Data analysis was conducted using a thematic approach. Findings indicate that online game addiction has negative effects on children's psychological well-being, such as learning concentration disorders, anxiety, sleep dysfunction, and reduced social interaction. Key factors contributing to addiction include poor communication between parents and children, the diversity of evolving game types, and peer social pressure. In response to this situation, some parents have begun to adopt open communication patterns, establish more structured schedules, conduct active supervision, and encourage their children to participate in social and physical activities. This study emphasizes the importance of strengthening digital parenting capacity at the family level as a preventive measure against online game addiction. These findings provide practical contributions to the development of digital literacy-based education policies and community-based intervention programs. The uniqueness of this study lies in its in-depth exploration of addictive behavior and parenting strategies in a local context, offering contextual insights into the study of child psychology and education in the digital age.
References
Adeyemon, E. (2009). Integrating digital literacies into outreach services for underserved youth populations. Reference Librarian. https://doi.org/10.1080/02763870802546423
Adiningtiyas, S. W. (2017). Peran Guru Dalam Mengatasi Kecanduan Game Online. KOPASTA: Jurnal Program Studi Bimbingan Konseling, 4(1), 28–40. https://doi.org/10.33373/kop.v4i1.1121
Ali, S., Pasha, S. A., & Youseef, E. (2025). Exploring internet use and parental mediation in Pakistan. SN Social Sciences. https://doi.org/10.1007/s43545-024-01043-z
Bhagat, S., & Kim, D. J. (2018). Examining the role of individuals’ need for online social interactions and interpersonal incompetence in game addiction. Americas Conference on Information Systems 2018: Digital Disruption, AMCIS 2018.
Braun, V., & Clarke, V. (2006). Using thematic analysis in psychology. Qualitative Research in Psychology, 3(2), 77–101. https://doi.org/10.1191/1478088706qp063oa
Chai, S. L., Chen, V. H.-H., & Khoo, A. (2011). Social relationships of gamers and their parents. Procedia - Social and Behavioral Sciences. https://doi.org/10.1016/j.sbspro.2011.10.239
Chen, I.-H., Lee, Z.-H., Dong, X.-Y., & Feng, H.-W. (2020). The influence of parenting style and time management tendency on internet gaming disorder among adolescents. International Journal of Environmental Research and Public Health. https://doi.org/10.3390/ijerph17239120
Ciboci, L., & Labaš, D. (2019). Digital media literacy, school and contemporary parenting. Medijske Studije. https://doi.org/10.20901/ms.10.19.5
Creswell, J. (2016). Research Design: Qualitative, Quantitative, Mixed Methods Approaches. University of Nebraska-Lincoln.
Dias, P., Brito, R., Ribbens, W., & Chaudron, S. (2016). The role of parents in the engagement of young children with digital technologies: Exploring tensions between rights of access and protection, from “Gatekeepers” to “Scaffolders.” Global Studies of Childhood. https://doi.org/10.1177/2043610616676024
Fahrizal, Y., & Aprilia, F. D. (2021). Family communication experience among students who are addicted to online games. Bali Medical Journal. https://doi.org/10.15562/bmj.v10i3.2858
Gandolfi, E., Ferdig, R. E., Krause, K., & Delahanty, S. (2025). An exploration of why gaming communities may make younger and non-normative gamers vulnerable to Internet Gaming Disorder. New Media and Society. https://doi.org/10.1177/14614448231215348
Gilliot, C. (2017). Education and learning in the early Islamic world. Routledge.
Griffiths, M. (2008). Internet and video-game addiction. In P. M. Miller (Ed.), Adolescent Addiction (pp. 231–267). Academic Press.
Hammadi, N. Q., Mohadat, M. A., & Alawamreh, A. R. (2024). Gamification and attitudes in engaging children in the learning process: A case of online math games. Edelweiss Applied Science and Technology. https://doi.org/10.55214/25768484.v8i6.4100
Havighurst, S. S., Mangelsdorf, S. N., Boswell, N., & Kehoe, C. E. (2024). A self-paced online emotion socialization intervention for parents of children with challenging behavior: Tuning in to Kids OnLine. Frontiers in Psychology. https://doi.org/10.3389/fpsyg.2024.1393708
Hermawan, D., & Kudus, W. (2021). Peran Orang Tua Dalam Mencegah Anak Kecanduan Bermain Game online Di Era Digital. Jurnal Pendidikan, 2(5), 778–789. https://doi.org/10.36418/japendi.v2i5.171
Hwang, H., Hong, J., Kim, S. M., & Han, D. H. (2020). The correlation between family relationships and brain activity within the reward circuit in adolescents with Internet gaming disorder. Scientific Reports. https://doi.org/10.1038/s41598-020-66535-3
Ilhamsyah. (2023). Efek Kecanduan Game Online bagi Komunikasi Interpersonal Anak di Desa Pebenaan Kecamatan Keritang Kabupaten Indragiri Hilir Riau. MAUIZOH: Jurnal Ilmu Dakwah Dan Komunikasi, 8, 138–155. https://doi.org/10.30631/mauizoh.v8i2.78
Indrajaya, M., Chao, W.-H., Semwaiko, G. S., & Yang, C.-Y. (2024). Enhancing parent-child interaction through the gamification of parenting: An exploration of digital interventions. E-Learning and Digital Media. https://doi.org/10.1177/20427530241310505
Irawan, S., & Siska, W. D. (2021). Faktor-faktor yang mempengaruhi kecanduan game online peserta didik. Jurnal Konseling Gusjigang, 7(1), 9–19.
John, N., Sharma, M. K., & Kapanee, A. R. M. (2019). Gaming-A bane or a boon: A systematic review. Asian Journal of Psychiatry. https://doi.org/10.1016/j.ajp.2019.03.001
Karjalainen, J., Mwagiru, N., Salminen, H., & ... (2022). Integrating crisis learning into futures literacy–exploring the “new normal” and imagining post-pandemic futures. In On the Horizon: The …. emerald.com. https://doi.org/10.1108/OTH-10-2021-0117
King, D. L., & Delfabbro, P. H. (2017). Features of parent-child relationships in adolescents with Internet Gaming Disorder. International Journal of Mental Health and Addiction. https://doi.org/10.1007/s11469-016-9699-6
Kristiyani, C. (2019). Implementing the school curriculum in the framework of the 21st century skills in Indonesian context. Social Science and Humanities Journal, 3, 1211–1221.
Kurnada, N., & Iskandar, R. (2021). Analisis Tingkat Kecanduan Bermain Game Online terhadap Siswa Sekolah Dasar. Jurnal Basicedu, 5(6), 5660–5670. https://doi.org/10.31004/basicedu.v5i6.1738
Li, H., Peng, K., Wu, Y., & Luo, Z. (2025). Investigating parental factors that lead to adolescent Internet Gaming Addiction (IGA). PLoS ONE. https://doi.org/10.1371/journal.pone.0322117
Li, M., & Zhu, M. (2023). Why do we resolutely prevent minors from indulging in online games. International Studies of Economics. https://doi.org/10.1002/ise3.39
Ling, L. Y., Ibrahim, M. S., Hasan, A. S., & Sakian, J. (2024). Understanding online gaming habits and attitudes among youth: A FGD study of gaming behaviours, social interactions, and psychological effects. Jurnal Komunikasi: Malaysian Journal of Communication.
Lippold, M. A., McDaniel, B. T., & Jensen, T. M. (2022). Mindful Parenting and Parent Technology Use: Examining the Intersections and Outlining Future Research Directions. Social Sciences. https://doi.org/10.3390/socsci11020043
Lubis, F. Y., & Lubis, M. T. S. (2024). Perlindungan Hukum Bagi Anak Sebagai Korban Tindak Pidana Pornografi. Indonesian Journal of Law, 1(2), 57–63.
Lune, H., & Berg, B. L. (2017). Qualitative research methods for the social sciences. Pearson.
Lusiana, V. (2023). Pengaruh Kecanduan Game Online Terhadap Kesehatan Mental Siswa Smai Nfbs Lembang. HEALTHY: Jurnal Inovasi Riset Ilmu Kesehatan, 2(1), 29–41. https://doi.org/10.51878/healthy.v2i1.2107
Masya, H., & Candra, D. A. (2016). Faktor-Faktor yang Mempengaruhi Perilaku Gangguan Kecanduan Game Online pada Peserta Didik Kelas X Di Madrasah Aliyah Al Furqon Prabumulih Tahun Pelajaran 2015/2016. KONSELI: Jurnal Bimbingan Dan Konseling (E-Journal), 3(2), 103–118. https://doi.org/10.24042/kons.v3i2.575
Misra, R., Singh, S., & Singh, N. (2020). Assessing behavioral patterns for online gaming addiction: A study among Indian youth. International Journal of Cyber Behavior, Psychology and Learning. https://doi.org/10.4018/IJCBPL.2020040104
Mun, I. B., & Lee, S. (2023). The influence of parents’ depression on children’s online gaming addiction: Testing the mediating effects of intrusive parenting and social motivation on children’s online gaming behavior. Current Psychology. https://doi.org/10.1007/s12144-021-01854-w
Nugroho, A. R. B. P., & Khotimah, K. (2022). Penggunaan Psikoterapi Sufistik Pada Remaja Yang Mengalami Kecanduan Game Online Di Kelurahan Pasir Kidul [Using Sufistic Psychotherapy for Adolescents With Online Game Addiction in Pasir Kidul Sub-District]. Al-Ihtiram: Multidisciplinary Journal of Counseling and Social Research, 1(2), 71–80. https://doi.org/10.59027/alihtiram.v1i2.237
Nursalam, Iswanti, D. I., Agustiningsih, N., & Erwansyah, R. A. (2023). Factors contributing to online game addiction in adolescents: a systematic review. International Journal of Public Health Science. https://doi.org/10.11591/ijphs.v12i4.23260
Otterpohl, N., Buchenau, K., Havighurst, S., & Kehoe, C. (2020). A German adaptation of Tuning in to Kids: Fostering emotion socialization strategies in German parents of preschool children. Kindheit Und Entwicklung. https://doi.org/10.1026/0942-5403/a000300
Özkan, S., & Özkan, E. T. (2023). Health Impacts of Internet Gaming Addiction. Handbook of Research on Perspectives on Society and Technology Addiction. https://doi.org/10.4018/978-1-6684-8397-8.ch018
Paremeswara, M. C., & Lestari, T. (2021). Pengaruh Game Online Terhadap Perkembangan Emosi dan Sosial Anak Sekolah Dasar. Jurnal Pendidikan Tambusai, 5, 1473–1481. https://doi.org/10.33487/edumaspul.v5i2.1331
Posso, A. (2016). Internet usage and educational outcomes among 15-year-old Australian students. International Journal of Communication.
Rahim, R. A. A., & Dilawati, R. (2022). Causes and Impacts of Early Marriage: A Phenomenological Study in the Cimarel Hamlet Community, West Bandung Regency. TEMALI: Jurnal Pembangunan Sosial, 5(1), 29–44. https://doi.org/10.15575/jt.v5i1.16085
Rahmawati, N. A., Setiawati, Y., Ardani, G. A. I., & Pereira-Sanchez, V. (2022). Internet gaming disorder in an adolescent during the COVID-19 pandemic: A case report. Pan African Medical Journal. https://doi.org/10.11604/pamj.2022.41.224.33941
Rehim, M. H., Al-Tkhayneh, K. M., Zaitoun, E. A., & Khaled, A. (2023). The effects of electronic games on students’ academic achievement in the United Arab Emirates from a parental perspective. Journal of Social Studies Education Research.
Ritonga, M. A. R., Nihayah, U., Nailussa’adah, F., & Hinayah, A. H. (2021). Play Therapy Bagi Anak Korban Child Abuse Psikis. Nosipakabelo: Jurnal Bimbingan Dan Konseling Islam, 2(02), 57–66.
Rodríguez, M. D. M. (2008). Digital literacy: Full control of pen drive and mouse. Comunicar.
Rosendo-Rios, V., Trott, S., & Shukla, P. (2022). Systematic literature review online gaming addiction among children and young adults: A framework and research agenda. Addictive Behaviors. https://doi.org/10.1016/j.addbeh.2022.107238
Sapira N., M. D., & Suwanto, I. (2022). Identifikasi Kecanduan Game Online Pada Siswa SDN 12. Jurnal Pendidikan, 7, 149–154.
Singh, A., Ali, A., Choudhury, M., & Gujar, N. M. (2020). Online gaming and its association with emotional and behavioral problems among adolescents-A study from Northeast India. Archives of Mental Health. https://doi.org/10.4103/AMH.AMH_20_20
Smrithi, L., Mathangi, D. C., & Kantipudi, S. J. (2025). Combatting adolescent gaming addiction: Protocol for the comprehensive psychological intervention module. Journal of Education and Health Promotion. https://doi.org/10.4103/jehp.jehp_32_25
Sucipto. (2024). BPS Catat Anak Usia 0-18 Tahun Mendominasi Pasar Game Online. Asional.Sindonews.Com. https://nasional.sindonews.com/read/1392635/15/bps-catat-anak-usia-0-18-tahun-mendominasi-pasar-game-online-1717859173
Sumut Pos. (2011). Akibat Kecanduan Game Online. Sumut Pos. https://sumutpos.jawapos.com/metropolis/2374216972/akibat-kecanduan-game-online
Svechinskaya, T. A., Kostyukov, K. I., Guseinova, I. S., & Karaseva, S. A. K. (2022). Impact of Digitalization on the Safety and Risks of Virtual Space for Children and Adolescents. Advances in Science, Technology and Innovation. https://doi.org/10.1007/978-3-031-04289-8_76
Syifa, A. (2020). Intensitas penggunaan smartphone, prokrastinasi akademik, dan perilaku phubbing Mahasiswa. Counsellia: Jurnal Bimbingan Dan Konseling, 10(1), 83. https://doi.org/10.25273/counsellia.v10i1.6309
Wen, J., Kow, Y. M., & Chen, Y. (2011). Online games and family ties: Influences of social networking game on family relationship. Lecture Notes in Computer Science (Including Subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). https://doi.org/10.1007/978-3-642-23765-2_18
World Health Organization. (2024). Gaming disorder. World Health Organization. https://www.who.int/standards/classifications/frequently-asked-questions/gaming-disorder
Yildirim, Y., Demirel, S. C., & Avcioglu, B. (2025). Shaping children’s digital futures: The role of parenting strategies in regulating children’s technology use. Acta Psychologica.
Young, K. (2009). Understanding online gaming addiction and treatment issues for adolescents. American Journal of Family Therapy. https://doi.org/10.1080/01926180902942191
Yulinda, U. (2017). Hubungan Kecanduan Game online Terhadap Motivasi Belajar Siswa Di Kelas V Sd Negeri Se-Kecamatan Sampali Tahun Ajaran 2016/2017. Skripsi: Universitas Negeri Medan.
Ziker, J. P., Fails, J. A., House, K., & Ramirez, K. (2025). Parent-Child Adaptive Responses for Digital Resilience. Social Sciences. https://doi.org/10.3390/socsci14040197
Downloads
Published
How to Cite
Issue
Section
License
Copyright (c) 2025 Muhammad Fath Linnas Siregar, Cut Metia

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
Authors who publish in Temali: Jurnal Pembangunan Sosial agree to the following terms:
- Authors retain copyright and grant the journal right of first publication with the work simultaneously licensed under a Attribution-ShareAlike 4.0 International (CC BY-SA 4.0) License that allows others to share the work with an acknowledgment of the work's authorship and initial publication in this journal.
- Authors are able to enter into separate, additional contractual arrangements for the non-exclusive distribution of the journal's published version of the work (e.g., post it to an institutional repository or publish it in a book), with an acknowledgment of its initial publication in this journal.
- Authors are permitted and encouraged to post their work online (e.g., in institutional repositories or on their website) prior to and during the submission process, as it can lead to productive exchanges, as well as earlier and greater citation of published work (See The Effect of Open Access).