PERLINDUNGAN HUKUM HAK CIPTA TERHADAP TINDAKAN PEMBAJAKAN SOFTWARE GAME DITINJAU DARI UU NO. 28 TAHUN 2014
DOI:
https://doi.org/10.15575/vh.v4i2.26725Keywords:
Copyright, Piracy, SoftwareAbstract
Abstract
literature reviews. The research method used is normative juridical, based on the findings of the research showing that the Copyright Law protects both the video game itself as an object of copyright protection and the copyrighted works contained therein. Implementation of Video Game Copyright protection in practice is carried out through mediation. This is as regulated by Law no. 28 of 2014 through Arbitration (article 95), Civil Lawsuit (Articles 96-99), Criminal Report (Article 105 juncto 110) and provisional determination.
Abstrak
Penelitian ini bertujuan untuk mengetahui bagaimana perlindungan hukum tentang hak cipta software di Indonesia. Metode penelitian yang digunakan adalah literature review. Metode penelitian yang digunakan adalah yuridis normatif, berdasarkan hasil temuan penelitian menunjukkan bahwa UU Hak Cipta melindungi baik permainan video itu sendiri sebagai objek perlindungan Hak Cipta maupun karya cipta yang terkandung didalamnya. Implementasi perlindungan Hak Cipta Permainan Video dalam prakteknya dilakukan melalui jalur mediasi. Hal ini sebagaimana yang diatur oleh UU No. 28 Tahun 2014 melalui Arbitrase (pasal 95), Gugatan Perdata (Pasal 96-99), Lapor Pidana (Pasal 105 juncto 110) dan penetapan sementara.
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