Development of an Augmented Reality Learning Module for Atomic Structure

Authors

  • Astry Risqi Widiani Magister Study Program in Chemistry Education, Faculty of Mathematics and Natural Sciences, Semarang State University, Semarang City, Central Java 50229, Indonesia
  • Agung Tri Prasetya Magister Study Program in Chemistry Education, Faculty of Mathematics and Natural Sciences, Semarang State University, Semarang City, Central Java 50229, Indonesia
  • Cepi Kurniawan Magister Study Program in Chemistry Education, Faculty of Mathematics and Natural Sciences, Semarang State University, Semarang City, Central Java 50229, Indonesia

DOI:

https://doi.org/10.15575/jtk.v10i2.40730

Keywords:

atomic structure, augmented reality, learning module

Abstract

Education in Indonesia is increasingly oriented toward 21st-century learning, which requires students to develop skills that enable them to face global challenges and compete in a rapidly changing world. This study aimed to develop and evaluate the feasibility of an augmented reality (AR)-integrated atomic structure module as an alternative learning resource in chemistry education. The research adopted a development design based on the 4D model—define, design, develop, and disseminate. Product feasibility was evaluated through expert validation involving material and media specialists, as well as assessments by chemistry teachers and students. The findings revealed that the AR-based atomic structure module is highly feasible and pedagogically appropriate as a learning resource. Validation results indicated average scores of 98% from material experts and 96% from media experts. Readability tests with students yielded a score of 93% (very good), while teachers rated the module’s practicality at 97% (very feasible). These results suggest that the developed module not only provides accurate content and engaging visualizations but also enhances students’ comprehension, motivation, and independent learning. Therefore, the AR-based module can serve as an innovative and effective tool for chemistry learning, particularly in understanding abstract concepts such as atomic models, electron configurations, and orbitals. Furthermore, this study contributes to the growing body of research on AR applications in science education by demonstrating its potential to improve learning outcomes and foster 21st-century skills.

References

Amalia, N. R., Sihotang, I. P., Nurhayani, N., & Sam, S. R. (2023). Pengaruh Media Augmented Reality terhadap Kemampuan Berpikir Kritis Siswa Sekolah Dasar. FONDATIA, 7(1), 41–51. https://doi.org/10.36088/fondatia.v7i1.2914

Andriyani, A., & Buliali, J. L. (2021). Pengembangan Media Pembelajaran Lingkaran menggunakan Augmented Reality Berbasis Android bagi Siswa Tunarungu. Math Didactic: Jurnal Pendidikan Matematika, 7(2), 170–185. https://doi.org/10.33654/math.v7i2.1353

Arifin, A. M., Pujiastuti, H. & Sudiana, R. (2020). Pengembangan Media Pembelajaran STEM Dengan Augmented Reality Untuk Meningkatkan Kemampuan Spasial Matematis Siswa. Jurnal Riset Pendidikan Matematika, 7(1), 59–73. https://doi.org/10.21831/jrpm.v7i1.32135

Ashari, D. (2023). Analisis Pemanfaatan Media Pembelajaran Augmented Reality (Ar) untuk Meningkatkan Keterampilan Berpikir Kritis. Khazanah Pendidikan, 17(1), 176–185. https://doi.org/10.30595/jkp.v17i1.16040

Aulawi, R. M. (2019). Media Pembelajaran Interaksi Geometri Molekul Kimia menggunakan Augmented Reality berbasis Android. IJAI (Indonesian Journal of Applied Informatics), 3(2), 44–58. https://doi.org/10.20961/ijai.v3i2.28238

Chen, S. Y., & Liu, S. Y. (2020). Using Augmented Reality to Experiment with Elements in a Chemistry Course. Computers in Human Behavior, 111, 106418. https://doi.org/10.1016/j.chb.2020.106418

Dewi, M. R. (2022). Kelebihan dan Kekurangan Project-based Learning untuk Penguatan Profil Pelajar Pancasila Kurikulum Merdeka. Inovasi Kurikulum, 19(2), 213–226. https://doi.org/10.17509/jik.v19i2.44226

Fahrurrozi, M., Mohzana, M., Mispandi, M., & Murcahyanto, H. (2023). Developing Basic Accounting E-Module Based on Scientific Approach in Vocational High Schools. Jurnal Kependidikan: Jurnal Hasil Penelitian dan Kajian Kepustakaan Di Bidang Pendidikan, Pengajaran dan Pembelajaran, 9(1), 356–364. https://doi.org/10.33394/jk.v9i1.7117

Harsono, H., Rosanti, S. Y., & Seman, N. A. A. (2019). The Effectiveness of Posters as a Learning Media to Improve Student Learning Quality. The Journal of Social Sciences Research, 97–103. https://doi.org/10.32861/JSSR.54.1046.1052

Hatimah, H., & Khery, Y. (2021). Pemahaman Konsep dan Literasi Sains dalam Penerapan Media Pembelajaran Kimia Berbasis Android. Jurnal Ilmiah IKIP Mataram, 8(1), 111–120. Retrieved from https://ojspanel.undikma.ac.id/index.php/jiim/article/view/4078

Hia, E. K. K., Harahap, A. S., & Nugraha, A. W. (2022). Pengaruh Media Pembelajaran Berbasis 3D dan Animasi Molekul dengan Kooperatif Tipe Savi terhadap Hasil Belajar Kimia Siswa SMA Kelas X Pada Materi Larutan Elektrolit dan Non Elektrolit. Educenter J. Ilm. Pendidik, 1(6), 390–395. https://doi.org/10.55904/educenter.v1i6.188

Hurrahman, M., Erlina, E., Melati, H. A., Enawaty, E., & Sartika, R. P. (2022). Pengembangan E-Modul Berbasis Multipel Representasi dengan Bantuan Teknologi Augmented Reality untuk Pembelajaran Materi Bentuk Molekul. Jurnal Pendidikan Sains Indonesia, 10(1), 89–114. https://doi.org/10.24815/jpsi.v10i1.22579

Palangda, L., & Laloan, C. (2023). Pengaruh Motivasi Intrinsik dan Motivasi Ekstrinsik Terhadap Hasil Belajar Siswa di SMKN 2 Tondano. Innovative: Journal of Social Science Research, 3(4), 9627–9640. Retrieved from https://j-innovative.org/index.php/Innovative/article/view/4734

Purwanti, R., Rusdi, M., & Habibi, A. (2022). Pengembangan Modul Game Based Learning untuk Meningkatkan Kemampuan Berpikir Kritis dan Kreatif Mata Pelajaran IPA bagi Peserta Didik Tunadaksa Kelas XII SMALB Negeri Kota Jambi. Jurnal Manajemen Pendidikan dan Ilmu Sosial, 3(2), 1065–1078. https://doi.org/10.38035/jmpis.v3i2.1345

Putra, G., & Fajri, B. R. (2022). Rancang Bangun Aplikasi Android Pengenalan Unsur Atom Pada Mata Pelajaran Kimia Berbasis Augmented Reality. Jurnal Pendidikan Tambusai, 6(1), 1142–1148. https://doi.org/10.31004/jptam.v6i1.3047

Rahayu, R., Iskandar, S., & Abidin, Y. (2022). Inovasi Pembelajaran Abad 21 dan Penerapannya di Indonesia. Jurnal Basicedu, 6(2), 2099–2104. https://doi.org/10.31004/basicedu.v6i2.2082

Rahmawati N, P., Riyanto, Y., & Nasution. (2023). Pengembangan Media Android Augmented Reality Smart Card (AARSC) untuk Meningkatkan Keterampilan Berpikir Kreatif dan Hasil Belajar IPS Peserta Didik Sekolah Dasar. EDUKASIA Jurnal Pendidikan dan Pembelajaran, 4(1), 687–700. https://doi.org/10.62775/edukasia.v4i1.338

Ramadhani, I. K., & Rosy, B. (2023). The Development of Augmented Reality (AR) Based Learning Modules in Office Technology and Correspondence Subjects. Jurnal Pendidikan Administrasi Perkantoran (JPAP). 11(2), 99–108. https://doi.org/10.26740/jpap.v11n2.p99-108

Risnawati, A. Amir. Z., & Sari, N. (2018). The Development of Learning Media Based on Visual, Auditory, and Kinesthetic (VAK) Approach to Facilitate Students’ Mathematical Understanding Ability. Journal of Physics: Conference Series, 1028(1). https://doi.org/10.1088/1742-6596/1028/1/012129

Saputri, Y. D., Adi, B. S., Hastuti, W. S., & Murti, R. C. (2023). Peningkatan Kemampuan Mahasiswa Pendidikan Guru dalam Menyusun Perangkat Pembelajaran melalui Refleksi Diri pada Mata Kuliah Pendidikan IPA Sekolah Dasar. Jurnal Pendidikan Sains Indonesia, 11(1), 40–49. https://doi.org/10.24815/jpsi.v11i1.26571

Sugiyono. (2022). Metode Penelitian Kuantitatif, Kualitatif dan R & D. Bandung: Alfabeta.

Suryani, N., Setiawan, A., & Putria, A. (2018). Media Pembelajaran Inovatif dan Pengembangannya. Bandung: PT Remaja Rosdakarya.

Thiagarajan, S. Semmel, D.S & Semmel, M. (1974). Instructional Development for Training Teachers of Exceptional Children. Indiana University

Wulandari, A. P., Salsabila, A. A., Cahyani, K., Nurazizah, T. S., & Ulfiah, Z. (2023). Pentingnya media pembelajaran dalam proses belajar mengajar. Journal on Education, 5(2), 3928–3936. https://doi.org/10.31004/joe.v5i2.1074

Downloads

Published

2025-12-23

How to Cite

Widiani, A. R., Prasetya, A. T., & Kurniawan, C. (2025). Development of an Augmented Reality Learning Module for Atomic Structure. JTK (Jurnal Tadris Kimiya), 10(2), 143–153. https://doi.org/10.15575/jtk.v10i2.40730

Issue

Section

Articles

Citation Check