THE INFLUENCE OF DUOLINGO GAMIFICATION APPLICATION TO FACILITATE STUDENTS’ LISTENING COMPREHENSION: A PRE-EXPERIMENTAL STUDY
Keywords:
Listening Comprehension, Duolingo, Language Learning, Digital learning mediaAbstract
This research explores the effectiveness of gamification, specifically the Duolingo application, in improving students’ listening comprehension skills at MAN 4 Tasikmalaya. The research is driven by the increasing digital engagement among students, particularly their attraction to mobile applications and online games, and investigates how such platforms can be harnessed for educational purposes. In Pre-experimental method as a quantitative research design, the research involved 30 tenth-grade students who were assessed using pre-tests and post-tests to evaluate the impact of gamification on their listening comprehension. The research instruments included a pre-test and a post-test, each containing 20 multiple-choice questions. The lowest score of pre-test was 30 and the highest was 65 with a mean score 52.67 and the lowest score of post-test was 50 and the highest is still 65 with a mean score 62.00. The mean increased from 52.67 to 62.00. The research findings indicate a significant improvement in students’ listening comprehension after being exposed to gamified learning through Duolingo, suggesting a positive relation between the use of gamification and listening skills enhancement with a correlation paired t-test value of 0.746 which indicates strong correlation between pre-test and post-test and for the paired t-test significance value 0.000 > 0.05. The research concludes that Duolingo, as a gamified language learning tool, is effective in fostering engagement and enhancing students’ overall listening comprehension in English. The results of the research recommend that the Duolingo application can be used by teachers as a learning media to train listening comprehension.
References
Andriani, K. (2022). Teaching media in EFL classrooms: what are they and why select them?. Journal of Language Testing and Assessment, 2(1),87–97. https://doi.org/10.56983/jlta.v2i1.214
Arikunto, S. (2010). Prosedur penelitian: suatu pendekatan praktik. Rineka Cipta.
Çapan, S. A. (2021). Problems in Foreign Language Education in the Turkish Education System: Pre-Service Teachers’ Accounts. Eurasian Journal of Applied Linguistics, 7(1), 397–419. https://doi.org/10.32601/ejal.911469
Creswell, J. W. (2015). Educational research: Planning, conducting, and evaluating quantitative and qualitative research. Pearson.
Creswell, J. W., & Creswell, J. D. (2017). Research design: Qualitative, quantitative, and mixed methods approaches. Sage Publications.
Donmuş, V., & Gürol, M. (2015). The effect of the use of educational computer games in learning English on achievement and retention. Turkish Studies, 10(15). https://doi.org/10.7827/TURKISHSTUDIES.8769
Frey, B. B. (2018). Pre-experimental design https://dx.doi.org/10.4135/9781506326139.n536
Haryadi, R. N., & Aminuddin, M. (2023). The Role of English in Preparing Students to Face Global Challenges. JIIP-Jurnal Ilmiah Ilmu Pendidikan, 6(11), 9615–9621. https://doi.org/10.54371/jiip.v6i11.3167
Sasmitha, I., & Thamrin, H. (2022). Meningkatkan minat belajar bahasa Inggris dengan aplikasi Duolingo sebagai media interaktif di Rumah Pintar Yafsi. Literasi Jurnal Pengabdian Masyarakat Dan Inovasi, 2(2), 732–737. https://doi.org/10.58466/literasi.v2i2.1414
Sugiyono, T. (2016). Metode penelitian kuantitatif kualitatif dan R&D. Alfabeta, Bandung.
Sukarya, D., Kamil, A. B., & Utami, P. P. (2022). The Students’ Experiences in Implementing Duolingo-Assisted Listening Learning. JIIP-Jurnal Ilmiah Ilmu Pendidikan, 5(10), 3941–3946. https://doi.org/10.54371/jiip.v5i10.972
Syafii, M. L., Kusnawan, W., & Syukroni, A. (2020). Enhancing listening skills using games. International Journal on Studies in Education (IJonSE), 2(2), 78-107. https://www.ijonse.net/index.php/ijonse/article/view/21
Zendrato, Y. & Harefa, H. (2020). Dampak Game Online Terhadap Prestasi Belajar Siswa. Educativo: Jurnal Pendidikan. 1. 139–148. https://doi.org/10.56248/educativo.v1i1.21.
Downloads
Published
Issue
Section
Citation Check
License
Copyright (c) 2026 Lia Aulia Maryanti, Muhammad Aminuddin , Hapid Ali

This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.
LETTER OF COPYRIGHT ASSIGNMENT
As an author of BELTIC Journal of English Education Department UIN Sunan Gunung Djati Bandung. I, who sign below:
Declare:
1. My paper is authentic; my own writing and it has not been published/proposed on any other journals and publication.
2. My paper is not plagiarism but my original idea/research.
3. My paper is not written by other help, except with Board of Editors and Reviewers recommendation who have been chosen by this journal.
4. In my paper, there are no other writings or opinions except referred in the bibliography and relevant to the rule of writing in this journal.
5. I give all my copyright of this paper to this journal include the right for managing and publication.
6. I make this assignment surely. If there are distortion and untruth in this assignment, later, I will take responsibility as the current law.